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Algebraic Concepts: Functional Representations

Grade 2 Grade 3 Grade 4 Grade 5 Grade 6 Grade 7 Grade 8 Algebra I - Module 1 - Operations and Linear Functions & Inequalities Algebra I - Module 2 - Linear Functions and Data Organizations Algebra II - Module 1 - Numbers Systems and Data Analysis Algebra II - Module 2 - Non-Linear Expressions and Equations
M03.B-O.3.1.5 This link opens in a new window
Identify arithmetic patterns (including patterns in the addition table or multiplication table) and/or explain them using properties of operations. Example 1: Observe that 4 times a number is always even. Example 2: Explain why 6 times a number can be decomposed into three equal addends.


When grade appropriate instruction pertaining to an eligible content should begin
M03.B-O.3.1.5 This link opens in a new window
Identify arithmetic patterns (including patterns in the addition table or multiplication table) and/or explain them using properties of operations. Example 1: Observe that 4 times a number is always even. Example 2: Explain why 6 times a number can be decomposed into three equal addends.


When students are expected to demonstrate the knowledge, skills, and abilities described by an eligible content
 
 
M04.B-O.3.1.1 This link opens in a new window
Generate a number or shape pattern that follows a given rule. Identify apparent features of the pattern that were not explicit in the rule itself. Example 1: Given the rule “Add 3” and the starting number 1, generate terms in the resulting sequence and observe that the terms alternate between odd and even numbers. Example 2: Given the rule “increase the number of sides by 1” and starting with a triangle, observe that the tops of the shapes alternate between a side and a vertex.


When grade appropriate instruction pertaining to an eligible content should begin
M04.B-O.3.1.1 This link opens in a new window
Generate a number or shape pattern that follows a given rule. Identify apparent features of the pattern that were not explicit in the rule itself. Example 1: Given the rule “Add 3” and the starting number 1, generate terms in the resulting sequence and observe that the terms alternate between odd and even numbers. Example 2: Given the rule “increase the number of sides by 1” and starting with a triangle, observe that the tops of the shapes alternate between a side and a vertex.


When students are expected to demonstrate the knowledge, skills, and abilities described by an eligible content
 
 
M04.B-O.3.1.2 This link opens in a new window
Determine the missing elements in a function table (limit to +, –, or × and to whole numbers or money).


When students are expected to demonstrate the knowledge, skills, and abilities described by an eligible content
 
 
M04.B-O.3.1.3 This link opens in a new window
Determine the rule for a function given a table (limit to +, –, or × and to whole numbers).


When students are expected to demonstrate the knowledge, skills, and abilities described by an eligible content
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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